Negative Effects
Overview
Entity components like minecraft:projectile or minecraft:spell_effects can apply negatively amplified effects on entities. Sometimes, this negative amplification reverses the effect, while other times it remains unchanged, resulting in either a level 1 effect or an effect of the same level but with a positive amplifier.
json
// Setting up a negative effect projectile
"minecraft:projectile": {
"on_hit": {
"mob_effect": {
"effect": "jump_boost",
"durationeasy": 600,
"durationnormal": 600,
"durationhard": 600,
"amplifier": -50
}
}
}Effects
Note
Upon relogging, the negative sign will be ignored, leaving you with an effect of the same level but with a positive amplifier.
| Effect | Result |
|---|---|
| absorption | no changes |
| blindness | no changes |
| conduit power | no changes |
| darkness | no changes |
| fatal poison | no changes |
| fire resistance | no changes |
| haste | no changes |
| health boost | instantly loses health/dies |
| hunger | stops you from losing any hunger but does not increase the hunger bar |
| infested | no changes |
| instant damage | no changes |
| instant health | no changes |
| invisibility | no changes |
| jump boost | jump height decreases, this can be used to stop the player from jumping |
| levitation | pushes you towards the ground at the same rate as +levitation would lift you up. |
| mining fatigue | turns into haste |
| nausea | no changes |
| night vision | no changes |
| oozing | no changes |
| poison | no changes |
| regen | no changes |
| resistance | you take more damage |
| saturation | removes hunger bars at the same rate it would give it |
| slow falling | no changes |
| slowness | turns into speed |
| speed | turns into slowness |
| strength | no changes |
| village hero | no changes |
| water breathing | no changes |
| weakness | no changes |
| weaving | no changes |
| wind charged | no changes |
| wither | no changes |