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Negative Effects

Overview

Entity components like minecraft:projectile or minecraft:spell_effects can apply negatively amplified effects on entities. Sometimes, this negative amplification reverses the effect, while other times it remains unchanged, resulting in either a level 1 effect or an effect of the same level but with a positive amplifier.

json
// Setting up a negative effect projectile
"minecraft:projectile": {
    "on_hit": {
        "mob_effect": {
            "effect": "jump_boost",
            "durationeasy": 600,
            "durationnormal": 600,
            "durationhard": 600,
            "amplifier": -50
        }
    }
}

Effects

Note

Upon relogging, the negative sign will be ignored, leaving you with an effect of the same level but with a positive amplifier.

EffectResult
absorptionno changes
blindnessno changes
conduit powerno changes
darknessno changes
fatal poisonno changes
fire resistanceno changes
hasteno changes
health boostinstantly loses health/dies
hungerstops you from losing any hunger but does not increase the hunger bar
infestedno changes
instant damageno changes
instant healthno changes
invisibilityno changes
jump boostjump height decreases, this can be used to stop the player from jumping
levitationpushes you towards the ground at the same rate as +levitation would lift you up.
mining fatigueturns into haste
nauseano changes
night visionno changes
oozingno changes
poisonno changes
regenno changes
resistanceyou take more damage
saturationremoves hunger bars at the same rate it would give it
slow fallingno changes
slownessturns into speed
speedturns into slowness
strengthno changes
village herono changes
water breathingno changes
weaknessno changes
weavingno changes
wind chargedno changes
witherno changes